Soul Sword
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Made for LudumDare 41 - Theme: Combine 2 Incompatible Genres
This was quite a tough LD, but I think I've managed to get something worthwhile out there. I wanted a shopkeeper / dungeon game, but it sort've turned into a hybrid idle clicker game. Anyways, hope you enjoy!
Guide: Go in the dungeon and at the end of each room you have 2 choices to "save" your loot, or continue forward with the risk of losing a lot. You can sell your kept loot to get yourself some souls and buy new swords! See if you can reach the final room!
Controls: Arrows - Move / S - Attack(hold/press) / Use mouse for the shop.
Game by Ryan Carag (Art, Music/sfx, programming)
Programs used: Stencyl, beepbox, sfxr, Graphicsgale
Status | Released |
Platforms | Flash |
Rating | Rated 4.2 out of 5 stars (13 total ratings) |
Author | Raiyumi |
Genre | Adventure |
Tags | Ludum Dare 41, Pixel Art |
Links | Ludum Dare |
Comments
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Whats the point of the golden sword if it cant block bullets
Did i enjoy this game? YES! honestly although i felt like the attacking needs a bit of work and I'd like to see controller support or even just another way to attack. It was also an extremely enjoyable game that I'd happily play more of!
Thanks! Currently working on a small update that fixes some stuff and includes controller support + a whole bunch of other stuff.
oooof can't wait for that then, I'll make sure to play more once thats done then
really enjoyed playing this, unlocked all weapons and got to the final room, I was expecting a boss and only had 1 heart so was relieved to see credits :D incredible job for LD with the time constraints!
Awesome. Yeah, given time and difficulty of the game.. a boss would've been too much , haha.
This is a really fun concept! The fighting feels really tight, it's fun even when you're just wailin on the base enemies. If you plan to work any more on this, consider healing the player when they return to camp.
Wow! Impressive game! Your game looks AWESOME and the gameplay is nice. I was personnaly impressed by all the visual feedbacks you put in there like enemies explosion, hit markers and everything. That's a real plus in my opinion :D.